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Morrowind axe sound mod
Morrowind axe sound mod













morrowind axe sound mod

I was a much younger man back then and gave up on Morrowind after a few half-hearted attempts that never progressed further than Balmora.

morrowind axe sound mod

My first experience with the world of Morrowind was the day the GOTY X-Box version was released.

morrowind axe sound mod

Granted, Morrowind has a much bigger world with more more freedom than any of these games, but what's the point if there's no meaningful significance to any of it? Morrowind just feels like a bland, bloated amalgamation of ideas without any soul. Even then, as I got more involved with RPGs, I came to realize that other games that came out in the years immediately before and after Morrowind - Fallout, Planescape: Torment, Baldur's Gate, Deus Ex, Arcanum, Vampire: The Masquerade - Bloodlines, Knights of the Old Republic, and so on - were all much better RPGs that offered many of the exact same gameplay elements as Morrowind, but with more focus, more care, and more attention to detail. But having already played Gothic and Gothic 2, I realized how much better games can be.

morrowind axe sound mod

I think, quite honestly, if I hadn't played the Gothic games before going into Morrowind, I would love it as much as the next person. It's just so boring.Īnd yet, I can totally understand why so many people were so enamored with Morrowind back in its time. There's minimal concern for positioning, no real need for timing attacks, no reactive mechanisms like blocking/dodging. You don't unlock new combat maneuvers (unless you're a mage and learn new spells) or anything like that - the combat remains the exact same from beginning to end. You spend the bulk of the early stages of the game (10 hours, at least) missing attacks and getting chain-stunned with hits staggering you and locking the controls up completely, and sadly, though your accuracy and damage may improve over time, the combat doesn't get any more fun. Even though I've never swung a battle axe in my life, I can guarantee you I'd be able to hit a giant rat who's standing still chewing my toes I'm pretty sure I wouldn't whiff thin air three (or five) times in a row. The point of a real-time, first-person, active combat system is to immerse the player - to make you feel like you're the one actually taking part in the action - but the random variables undermine that feeling completely.















Morrowind axe sound mod